Opening The Spawnmenu
Purpose
The Spawn Menu consists of all models, weapons, NPCs,
entities and tools you can use in your game. From the menu you can spawn props,
NPCs, weapons etc. and pick a tool to use with the toolgun.
Opening
Open the Spawn Menu by simply pressing and holding Q or
whatever button you have assigned in the Game Options. When you have the Spawn
Menu opened you will no longer control your crosshair but instead have a cursor
which you can use to operate the spawn menu with.
Content
Left panel
The panel on the left, which is the biggest one on most
screens, can be used to spawn Props, NPCs, weapons, vehicles and entities. It
can also be used to access saved games and duplications.
To spawn a prop, NPC, weapon or entity, hover over the item
you want to spawn and click with your LMB left mouse button.
For options relating to the item you are hovering over, RMB
rightclick on the item.
Spawnlists
The spawnlists tab has props which you can spawn by pressing
LMB leftclick. The panel on the left of the list of props is customisable and
can be looked through to find different props.
Weapons
While Garry's Mod is about building, the game is also
popular for the variety of weapons on the workshop. Unlike the spawnlists (and
for most of the spawn menu), the weapons tab is not customisable.
Entities
An entity is a dynamic object, and can respond differently
according to various inputs. A prop is a primitive type of entity and, whilst
subject to physics, has no mind of its own. A wooden crate for example can be
broken apart (this is a feature of the model) but does nothing else. An entity
can be programmed to do much more. It could look like a wooden crate, but
perform actions such as moving around on its own, or allowing the player to fly
around when broken.
NPCs
Non Player Character. It is exactly what it seems. These are
basically entities that simulate intelligence and look like humans (or not).
Vehicles
Vehicles are special classes of entities that can be driven
(or ridden in, in some cases). They can be spawned in the same way as regular
entities, but have different characteristics, and rely on vehicle scripts to
determine their fundamental properties.
Right panel
The right panel (by default) consists of a Tools tab and a
Utilities tab. Addons can extend or add to these, but we're not going into
detail about it here.
Tools tab
The tools tab is open by default when you load the game. It
has a list on the left and a panel on the right. The list shows all the
available tools, divided into categories. To select a tool, hover over it with
your cursor and LMB leftclick on the item. Your toolgun will open if it's not
yet open. The right panel shows the settings for the currently active tool.
This varies from an empty box (like the Remover or Axis tool) or a long list of
settings.
Utilities tab
The Utilities tab has the same layout as the tools tab, but
has a different purpose.
By default, the utilities tab has two categories, User and
Admin.
User category
The User category has a clean up item and an undo item.
The clean up item opens a list of buttons which can be
pressed to remove certain or all items from the map that are yours. The undo
item opens a list of actions you performed, where the latest is shown on top
and the first at the bottom. Clicking on an action in this list will undo it.
Admin category
The admin category has a clean up item and a settings item.
The clean up item is similar to its counterpart in the User
category, except that it removes all items on the map whether they're yours or
not. This also acts to reset the map.
The Settings item shows settings that apply to the world.
These include gravity (600 = normal gravity), Player vs Player damage and the
server password.
Top bar
The top bar you can see is identical to the one you open
using the Context Menu. See that page for its functions.
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