Mounting Content on a DS
You might want to include maps from Counter-Strike or Team
Fortress on your server. Updating and copying the maps over can be a pain.
mount.cfg
With mount.cfg you can specify folders to add to the
filesystem. Garry's Mod will scan the file, mount the folders and any vpk files
inside that folder.
mount.cfg is located in garrysmod/cfg/ - and should look
something like this:
"mountcfg"
{
"cstrike" "C:\steamcmd\steamapps\common\Counter-Strike
Source Dedicated Server\cstrike"
"tf" "C:\mytf2server\tf"
}
Note: Linux paths cannot contain capital letters
If you are on Linux and your games do not mount, make sure
your directories do not contain capital letters like so:
"mountcfg"
{
"tf" "/opt/team
fortress 2 dedicated server/tf"
"episodic" "/home/gmod/steam/steamapps/common/half-life
2/episodic" //HL2 Episode 1
}
mountdepots.txt
There is currently a bug with dedicated servers where the
function IsMounted returns the wrong value. If you are experiencing:
The flechette gun has a broken viewmodel and isn't firing
projectiles correctly.
Your clients are unable to spawn Hunters or NPCs from
Half-Life: Source
Spawning the Jalopy doesn't do anything.
Then you may need to ensure mountdepots.txt exists in
garrysmod/cfg/ with contents resembling:
"gamedepotsystem"
{
"cstrike" "1"
"hl1" "1"
"hl1_hd" "1"
"hl2" "1"
"hl2mp" "1"
"episodic" "1"
"ep2" "1"
"lostcoast" "1"
}
Retrieving content to be mounted on a Dedicated Server
General Requirements
To be able to install Episode 1 / 2 / Portal / Other content
on a Garrysmod DS, there are a few requirements, these are:
The game must be using the Steam Pipe format and be
available on SteamCMD.
You have access to a copy of the game legally via a Steam
account.
For our example, we'll be using Half Life 2: Episode Two
Step One
For content such as TF2, CSS and so on just Launch SteamCMD
and type in login anonymous.
If you're after content such as EP2 or EP1 (Singleplayer
Valve games in general), Launch SteamCMD and type in "login <username>'.
Make sure that this Steam Account has the game on the account otherwise you
will be greeted with a No Access error.
When you login with an actual username, it will ask for a
password (which will appear as plaintext in the console). If you have Steam
Guard enabled, it will then ask for a verification code.
Step Two
As you would with your typical SteamCMD server, perform the
app_update command. For Episode Two this is 420, so "app_update 420".
Step Three
Assuming all has gone well, the content will start
downloading to the directory specified. The content will already be in
Steampipe format so no converting has to be done.
Using the mounts.cfg file we can then set content path with
the appropriate tag. Once this is done, reboot the server and the content
should be working and available for users.
GSP / Multiple Server tips
If you install the content to a single location (such as
C:\BaseContent) and then point all the mount files to that one location, every
single server is able to mount from that one directory. No longer do you have
to ship content with each server
To upgrade any online content (CSS, TF2 etc) for Garrysmod,
just have SteamCMD point to that folder each time and it will perform the
incrimental updates. That way you don't have to faff on each time.
The user you are running your servers with only needs (R)ead
permissions on those content folders.
See also
List of SteamPipe games and IDs
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